Updated Controls and Performance

This update contains a lot of polishing. The turn-to-turn core mechanics are finally on a decent level and the game controls start to have a certain flow to them. I hope some of you guys are willing to provide me some feedback!

  • polished animations
  • improved movement and ability prediction
  • improved AI / gameplay / map generation performance massively
  • added marker to show currently selected ability
  • units with AP stay selected
  • next unit is selected when current unit ends turn with guard / end turn
  • added smooth camera transitions between units 


StrategyRunner.zip 124 MB
Jan 18, 2019

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