Updated Controls and Performance
Run For Cover » Devlog
This update contains a lot of polishing. The turn-to-turn core mechanics are finally on a decent level and the game controls start to have a certain flow to them. I hope some of you guys are willing to provide me some feedback!
- polished animations
- improved movement and ability prediction
- improved AI / gameplay / map generation performance massively
- added marker to show currently selected ability
- units with AP stay selected
- next unit is selected when current unit ends turn with guard / end turn
- added smooth camera transitions between units
Files
StrategyRunner.zip 124 MB
Jan 18, 2019
Run For Cover
Stop Pablo Escobeer!
Status | In development |
Author | Schifty |
Genre | Strategy |
Tags | Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- Update #41 - Mission CompletedMar 23, 2021
- Update #27 - #35 - Weapons, Effects, Polishing!Oct 12, 2019
- Added Settings Menu, German Localization and an Office Ambush!Jun 21, 2019
- 3 New Areas and New Damage Effects Added!Jun 11, 2019
- Steam Version AvailableMay 23, 2019
- April Update!Apr 18, 2019
- Tank Warfare!Apr 07, 2019
- Character Armor and Enemy TanksMar 30, 2019
- Stability UpdateMar 21, 2019
- Updated UIMar 13, 2019
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