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Run For Cover
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Devlog
Update #41 - Mission Completed
March 23, 2021
by
Schifty
I has been almost 2 years since we released the first version of Run For Cover on Steam. The game received over 23 new updates packed with exciting new content since then. We are proud to announce tha...
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Update #27 - #35 - Weapons, Effects, Polishing!
October 12, 2019
by
Schifty
1
The last updates introduced a massive amount of changes to the game! There are new areas, quests and abilities to check out. The visuals have been updated, the weapon and loot system was extended, and...
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Added Settings Menu, German Localization and an Office Ambush!
June 21, 2019
by
Schifty
2
added a rusty shotgun and a rusty assault rifle added a new enemy type that uses stun grenades added an ambush event to the office area added German text localization to the game added settings menu...
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3 New Areas and New Damage Effects Added!
June 11, 2019
by
Schifty
2
Update #21, #22 and #23 are adding exciting features to the game. 3 new areas were added to the map generator and are nested within the factory , city and the forest area. Those areas will be at the c...
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Steam Version Available
May 23, 2019
by
Schifty
1
Run For Cover is now available on Steam ! The new version features a couple of exciting updates: entered tank is automatically selected removed tank advance ability when advancing is not possible fixe...
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April Update!
April 18, 2019
by
Schifty
1
A lot has changed since the last major update in February! I added a Load-Out System that enables units to find and equip new gear. The Updated UI replaced the ugly old menus and buttons. I tracke...
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Tank Warfare!
April 07, 2019
by
Schifty
#prototype
This update enables units to enter tanks and to use them to shoot at their enemies! A lot of development time went into the preparation of future features like movable vehicles, enemy vehicle assaults...
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Character Armor and Enemy Tanks
March 30, 2019
by
Schifty
#prototype
This update adds character armor and enemy tanks to the game. You now may find light and padded armor throughout the game that increases the number of hit points your character has. Don't worry, this...
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Stability Update
March 21, 2019
by
Schifty
#prototype, #intro
Some players experienced crashes that I couldn't reproduce after days of testing. I played the game for days but was not able to find anything substantial. I reworked parts of my code and taught my AI...
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Updated UI
March 13, 2019
by
Schifty
added new ability icons on screen texts received an outline quest objectives are marked the level up / interaction icon are highlighted reworked level up screen reworked pause menu reworked main menu...
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Load-Out System
March 07, 2019
by
Schifty
added the basic load-out system units start with pistols, but can find 4 different weapons in the game world interact with weapon crates to get new guns added stun grenades added 2x2 destructable obst...
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February Update!
February 27, 2019
by
Schifty
1
##prototype
February was an exciting month for this project! 6 updates drastically improved the look and feel of the game and added a significant amount of content to it! The new cover system introduced hit prob...
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Enemy Types and Color Grading
February 20, 2019
by
Schifty
created 3 different enemy types and equipped them with a pistol, a rifle and a baton improved the color grading! please provide feedback if you like the new colors! added an animation for healing a sq...
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New Animations!
February 18, 2019
by
Schifty
1
improved animation for throwing grenades improved revive animation shotgun shells and bullet cases are ejected from weapons when firing...
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Shotguns, Critical Conditions and City Content
February 14, 2019
by
Schifty
added support for multiple weapon types to the animation system the female runner uses a shotgun now shotguns do more damage, but suffer from a shorter range added a randomized park, more buildings, a...
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Ambush System
February 12, 2019
by
Schifty
This update introduces the advanced version of the content generation system. The new system allows for structured randomization like the creation of randomized parks in randomized cities or randomize...
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New Cover System
February 02, 2019
by
Schifty
##prototype
This update changes the cover system completely. Cover does not provide immunity from attacks anymore but simply reduces the probability of getting hit. units in cover can be targeted with a lowered...
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Added Line of Sight
January 29, 2019
by
Schifty
##prototype
This small update introduces the two most requested changes to the game. The game is a little easier now and big obstacles conceal units from direct fire! Line of Sight was added! Shipping container...
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Quest System Added
January 26, 2019
by
Schifty
2
##prototype
added a quest system that tracks and displays your current tasks added basic quests to showcase and test the new system added additional camera controls, that enable you to adjust the camera using WAS...
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Female Character Added
January 20, 2019
by
Schifty
I added a playable female character to the game. This is the first step of having a set of distinctive units under your control! I am going to add an individual skill tree for each character in the fu...
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Updated Controls and Performance
January 18, 2019
by
Schifty
##Prototype
This update contains a lot of polishing. The turn-to-turn core mechanics are finally on a decent level and the game controls start to have a certain flow to them. I hope some of you guys are willing t...
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Balancing Update
January 07, 2019
by
Schifty
length of game biomes is rebalanced added an extraction point that marks the end of the prototype added more details to the city biome added a hint that shows you what enemies are in range when select...
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Biome System Added!
January 03, 2019
by
Schifty
I added a biome system to the map generator and created 3 areas for the demo. You start outside of a factory, fight your way through a city and flee through a forest...
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Added Skill and Probability System
December 27, 2018
by
Schifty
#prototype
Probability System attacks from far away can miss their target probability is displayed when hovering over an enemy get closer to the enemy to improve your chances of hitting them Skill System your so...
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