February was an exciting month for this project! 6 updates drastically improved the look and feel of the game and added a significant amount of content to it! The new cover system introduced hit probabilities to the game. I completely reworked the content generator and this enabled me to create quests where the player gets ambushed.
The new weapons and animations enabled me to create new enemy types. I additionally changed the color grading of the game to make the colors more vibrant.
This months last update includes and a new damage system, new abilities and a new health balancing.
- added randomness and critical hits to the damage system
- the amount of damage dealt is displayed as a floating number
- adjusted the health of all units
- added a kick ability that stuns your enemy
- added an ability to immobilize the enemy
- added tool tips for abilities
- added a main menu
- wrote the outline of the story for the first mission
Get Run For Cover
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